Welcome to the World of Rathya
What is Rathya?:
Rathya is the homeland of man-kin and orr-kin, along with many other wonderful and fantastic creatures. It can be found in the Xelgaulian Galaxy, the second planet in orbit around the Pyr. It is split up into 6 Continents (Euphra, Tigris, Amas, Indus, Nil, and the Barrenland). Each Continent is divided between a number of world powers, specifically the Kingdom of Sophya, amd the Xephamorian Empire. The Allied Kingdoms of Kilt are well known for their trade as well. The Barrenlands are considered to be the most dangerous piece of land, and are often ignored by other civilizations. The tales of horned monsters (orr-kin) only serve to fend off settlers.
In tales of legend, the Barrenlands were once full of life, where the orr-kin ruled as a great civilization. They ruled over a portion of the earth as a fearsome empire in service to drak-kin (dragon kind). The drak-kin were caught in a fearsome war against giants made of stone. This war is retold in the Epic of Kilmesh as a sort of strife between man-kin and orr-kin as well. The man-kin were enslaved by giants in the profession of the miner, and lived underground for a portion of their life, before the gods sent a champion to save them. The champion's name was Rathor, a sort of god of man, or king even. It is from the name "Rathor" that man gave identity to their homeworld.
It is commonly believed that man and ork are in fact related, specifically in regards to the twin moons who dance an eternal dance in the night sky. One moon shines bright like fire, the other white as dust. In myth they were brothers who lusted after the same woman, Mana the Goddess of Fertility. She was born of the earth after it mated with the sky, and she had fallen in love with both brothers. From her womb she brought forth a great congregation of people, of two kinds. She is regarded as the mother of mortal beings, an emissary to Diana, the mother of all life.
Other creatures of considerable include the elusive dryads, the poisonous silkh-kin, the umbry (servants to Xelgaul, God of Chaos and the Void), the children spiders of Khron (the Creator and God of Time and Fate), and the mysterious Guardians of the Veil. Most of these beings are chalked up to harmless superstition, with the exception of the umbry in some portions of the world.
The World Powers:
As previously explained, the two most important world powers would be Sophya and Xephamor. Other important players in the game of war include the Seven Nations of Kilt, Terrantula (and the Terrantulan Island Chain), the Tribal Territories of Zorra, the Sovereign Nation of Faelee, Orrlee, and Ural.
Sophya---- Also known as the Nation of the Pyr. Sophya is located in the midst of a vast desert and is known for its hot desert climate, as well as its religious zealots. Its capital, Salem (located in the middle of a great oasis), has been a place for political dealings for centuries.
• Lead Religion ---- Sulism.
• Enemies ---- Icilee, Orrlee and Xephamor.
• Allies ---- Faelee and Gaul.
• Location ---- Between the Tribal Territories of Zorra and Faelee, in the midst of the Upal Desert with the territory of Solagne to the west.
Sophya, perhaps the largest of all world powers, with an impressive empire of colonies throughout the sacred ring of land masses surrounding the Hairesis Ocean. It is believed that it was once an ancient king’s dream to conquer this ring, nicknamed the Khronic Circle or Sphere. It is also within this ring that the Sophyans have established the superiority of their sect of the Khronic religion, dubbed Sulism after the servants of the god Pyrus (god of Rathya’s main source of light, the Pyrus star). The government of Sophya is a non-sovereign monarchy, in which the government is overseen by a council rather than the current monarch (who answers to the council, The Order of Pyr). The Order of Pyr, like many orders behind them, is a religious cult dedicated to the laws upheld by Gypsonian clerics a millennia ago that warn against a dark day where Rathya will no longer enjoy the heat of Pyrus (called Helos by the Gypsonians). These laws have been heavily modified to fit the Order’s needs, but otherwise retain the basic principles what is known as Pyrus’s Laws. It is purely superstitious in nature, addressing man’s duty to the Khronic Lords or Gods who control the mechanics of the universe and, inherently, the world. The Kings role is to execute and enforce the laws in ways that suit the needs of his countrymen, while the Order simply interprets them as judges. If the Order, however, disagrees with the way a king runs his country, they have the authority to denounce him in favor of another house, and the people will follow them. Similarly a king may execute or relieve a member of the Order should he view them as a threat. As a result, there is an obvious rift growing between church and state, as now that the world is at war the dynasty of King Suliman of the House of Sodom has found it fit to warp the laws into a more totalitarian state of being. Still, the need to keep the temper of the Order at bay still exists, as many of them serve as medics or clerics on the battlefield, and the people are beginning to grow discontent with the state of the War.
Appearance-wise, Sophyans are ethnically dark skinned with shades ranging from a medium variation of olive to a deepest chocolate. The hair is commonly integrated shades of brown imbued into thick mops of hair. Nomadic tribes of territories held by Sophya tend to migrate north for trade. As a result, many ethnical qualities of Sophya can be found in places within Kilt or Zorra.
Xephamor---- Also known as the Nation of the Holy Eye. Xephamor is located in the midst of volcanic mountains and is known for its barren environment, as well its mysterious past. Its capital, Umbry (located in the center of a dormant volcano), has been a place of ancient secrets for centuries and still is.
• Lead Religion ---- Xelism.
• Former Enemies ---- Sophya and Faelee.
• Allies ---- Orlee and Icilee.
• Location ---- North of Orlee and Terrantula and south of Icilee and Ural, in the midst of the Shadorr Mountains.
By extension, Xephamor, the other great world power, can also be considered a product of Sophyan might. Ancient texts speak of a land where people worship and revere a race of green-skinned people and their dragon goddess, in a land east of the Hairetic Ocean. In the year 413AS, a group of cultists, calling themselves Xephamorians in honor of their patron god, set sail across the Hairetic in search of a land where they could freely practice their new religion in peace. As the story goes, Buur Xel of the House of Nebekan (the founder of the new religion) had disagreements regarding the son of Khron and his role in the ancient Sulist myth of creation. In response, the primitive Order had banished him to the expanse of the Upal Desert where he wandered until he was captured by a clan of the Seti Tribe (enemies of Sophya at the time). It is believed that these were among the first Xephamorians.
It is unclear what the people who lived in modern Xephamor at the time called themselves. According to Orkish records, the people they have enslaved along the Pyrok Mountains called themselves Minzu, and effectively called the land in which they lived in Chungku. They are similar to the green faced Orr-kin in their ficial features and they a similar yellowish tint to their skin. The common conclusion was that these people were beings from another world, and the Xephamorians would attempt to mingle with them, as well as liberate them from any sort of captivity. From this, the modern nation of Xephamor would eventually be born, and although the early Xephamorian settlers would often wage war against the Orr-kin, they would soon form one of the strongest alliances known to man.
The Xephamorian nation is a combination of Khronic faith, orkish technology, and Minzu culture. Ethnically the physical attributes are a combination of Seti and Minzu, leading many people to mistaken them for the people of the neighboring Terrantulan peninsula. Their governmental structure is similar to the Sophyan government except their emperor is more of a religious figure than a person with any real power. In stark contrast, the emperor answers to the needs of a delegation of lords who own their own pieces of land roughly divided throughout the lands of Xephamor. Also unlike the Sophyan government, religion is treated a lot more loosely under the current emperor. In general, the Xephamorian culture expresses appreciation for religious freedom, largely criticizing their Sophyan cousins for their abuse of other cultures.